Most layout animations fall into this category. Fluid: Animations that need to adapt fluidly across different devices.Nothing to worry about here! Hard-code some pixel values in there and get on with your day. Fixed: Animations for things like icons or loaders that retain the same size and aspect ratio across all devices.Most animations fall into the following categories: A huge part of designing responsive animation is knowing if and how that animation needs to scale, and then choosing the right approach from the start. Will the animation be a module that is repeated across multiple parts of your application? Does it need to scale at all? Keeping this in mind can help determine the method in which an animation should be scaled and keep you from wasting effort. Zach Saucier’s article on responsive animation recommends taking a step back to think about the final result before jumping into code. Let’s start off with some framing… How will this animation be used? So let’s talk responsive animation! How do we best approach animating on the wild wild web? We’re going to cover some general approaches, some GSAP-specific tips and some motion principles. We just push the code out into the world and our animations have to adapt to whatever device they land on. Done! But there aren’t any “export settings” on the web. Video graphics are designed within a specific ratio and then exported out. But even with that background, I still found animating on the web pretty baffling. Before I career jumped into development, I did a bunch of motion graphics work in After Effects.
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